Sensorphalanx cost: 5,000 * Resources speed / other value (justify)
Missiles: yes / no
Moons: yes / no
ACS: yes / no
Moon needed debris field: easy / normal / heavy
Max Moon Chance: 20% / 25% / 30% / 40%
Moon Destroy needed Rips: easy / normal / heavy
Max Moon Destroy Chance: 40% - 100%
Minimum construction time: 0 second
Statistics: Points / Count / Do not display (specify individually for all types)
Records: all / Individuals excluded (name them)
Placement of the main planets: Linear / Random
Pirates: Activation after X weeks / none
Pirate strength: easy / normal / heavy
Maximum vacation mode: 1 week / 2 weeks / 3 weeks
Fusion will then be to Theia.
The values (galaxies and solar systems) should therefore be as similar as possible to those in Theia, so that a fusion is as simple as possible.
Not all settings need to be specified.
Please keep in mind that the settings should allow playing as Fleeter, Miener and otherwise.
Build speed: 50,000
Research speed: 18,000,000
Fleets speed: 50
Resources speed: 60,000,000
Fleet into the debris field: 50%
Defense into the debris field: 0%
Merchant: no merchant - 33% Probability
Galaxies: 7
Solar Systems: 200
Player Planets: 9 (without research)
circular universe: no
circular galaxy: no
Items: nach der üblichen Zeit wie Apollon 2
Asteroids: nach der Zeit wie in Apollon 2
Events: nach der Zeit wie Apollon 2
HP fields: 1,000
Sensorphalanx cost: 5,000 * Resources speed / other value (justify) (Kosten wie Apollon 2)
Missiles: yes
Moons: yes
ACS: yes
Moon needed debris field: normal
Max Moon Chance: 20%
Moon Destroy needed Rips: heavy
Max Moon Destroy Chance: 40%
Minimum construction time: 0 second
Statistics: Points / Count / Do not display (specify individually for all types)
Records: all / Individuals excluded (name them)
Placement of the main planets: Random
Pirates: selbe Zeit wie in Apollon 2
Pirate strength: normal
Maximum vacation mode: 2 weeks
Build speed: 60000
Research speed: 15,000,000
Fleets speed: 55
Resources speed: 35,000,000
Fleet into the debris field: 50%
Defense into the debris field: 10%
Merchant: 33% Probability
Galaxies: 7
Solar Systems: 499
Player Planets: 9 (without research)
circular universe: no
circular galaxy: no
Items: Activation after 3 weeks
Asteroids: Activation after 2 weeks
Events: none
HP fields: 1,000
Sensorphalanx cost: 5,000 * Resources speed / other value (justify)
Missiles: yes
Moons: no
ACS: no
Moon needed debris field: No Moons
Max Moon Chance: 0
Moon Destroy needed Rips:
Max Moon Destroy Chance:
Minimum construction time: 0 second
Statistics: Points / Count / Do not display (specify individually for all types)
Records: all / Individuals excluded (name them)
Placement of the main planets: Random
Pirates: none
Pirate strength:
Maximum vacation mode: 1 week
Build speed: 60,000
Research speed: 17,500,000
Fleets speed: 50
Resources speed: 35,000,000
Fleet into the debris field: 50%
Defense into the debris field: 0%
Merchant: 33% Probability
Galaxies: 7
Solar Systems: 200
Player Planets: 9 (without research)
circular universe: no
circular galaxy: no
Items: Activation after 2 weeks
Asteroids: Activation after 1 weeks
Events: Activation after 2 weeks
HP fields: 1,000
Sensorphalanx cost: 5,000 * Resources speed /
Missiles: yes
Moons: yes
ACS: yes
Moon needed debris field: normal
Max Moon Chance: 40%
Moon Destroy needed Rips: normal
Max Moon Destroy Chance: 40%
Minimum construction time: 0 second
Statistics: Points
Records: all
Placement of the main planets: Random
Pirates: none
Pirate strength: none
Maximum vacation mode: 3 weeks
Velocità di costruzione: 80.0000
Velocità di ricerca: 18.0000
Velocità flotte: 40
Velocità delle risorse: 100.000.000
Flotta nel campo detriti: 40%
Difesa nel campo detriti: 0%
Commerciante: 33% di probabilità
Galassie: 9
Sistemi solari:499
Pianeti del giocatore: 9
universo circolare: sì
galassia circolare: sì
Oggetti: 2 week
Asteroidi: 1 week
Eventi: 1 week
Campi HP: 800
Costo della sensorfalange: 5.000 * Velocità delle risorse
Missili: sì
Lune: sì
ACS: sì
Campo detritico necessario per la luna: pesante
Probabilità massima della luna: 20%
Moon Destroy ha richiesto Rips: pesante
Max Moon Destroy Chance: 40%
Tempo minimo di costruzione: 0 secondi
Statistiche: punti
Record: tutti
Posizionamento dei pianeti principali: lineare
Pirati: 3 week
Forza pirata: normale
Modalità vacanza massima: 2 settimane
Marcadores